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gun_yehat.cpp

#include "gunobj.h"
#include "gun_yehat.h"
#include "weapon_yehat.h"
#include "hull_weapon_yehat.h"
#include "defs.h"

WeaponYehatGun::WeaponYehatGun( int z, int d, SAMPLE * _smp, int al ):
WeaponObject( d, "Yehat Gun", 180000, al, z, 10 ) {
      smp = _smp;
}


WeaponObject * WeaponYehatGun::copy() {
      return new WeaponYehatGun( strength, dir, smp, alignment );
}


void WeaponYehatGun::MakeShot(int x, int y, vector< SpaceObject * > * Ammo, vector< SpaceObject * > * fight ) {
      if ( smp != NULL )
            play_sample( smp, 255, 128, 1000, false );

      shot_counter = 2;

      Ammo->push_back( new Yehat_Weapon(x-8,y,0,-2.6, new Yehat_WHull(10+strength*6), alignment ) );
      Ammo->push_back( new Yehat_Weapon(x+8,y,0,-2.6, new Yehat_WHull(10+strength*6), alignment ) );
      /*
      switch( strength ) {
            case 0  : {

                  shot_counter = 1;

                  Ammo->push_back( new WeaponNode(x-8,y,0,MACHINE_SPEED, new Machine_WHull(1), alignment ) );
                  Ammo->push_back( new WeaponNode(x+8,y,0,MACHINE_SPEED, new Machine_WHull(1), alignment ) );

                  break;

      }
      case 1  : {

      shot_counter = 2;

      Ammo->push_back( new WeaponNode(x-9,y,0,MACHINE_SPEED, new Machine_WHull(1), alignment ) );
      Ammo->push_back( new WeaponNode(x+9,y,0,MACHINE_SPEED, new Machine_WHull(1), alignment ) );
      Ammo->push_back( new WeaponNode(x-4,y-1,0,MACHINE_SPEED, new Machine_WHull(1), alignment ) );
      Ammo->push_back( new WeaponNode(x+4,y-1,0,MACHINE_SPEED, new Machine_WHull(1), alignment ) );
      Ammo->push_back( new WeaponNode(x,y-2,0,MACHINE_SPEED, new Machine_WHull(1), alignment ) );

      break;
      }
      case 2  : {
      shot_counter = 2;
      Ammo->push_back( new WeaponNode(x-9,y-3,0,MACHINE_SPEED, new Machine_WHull(2), alignment ) );
      Ammo->push_back( new WeaponNode(x+9,y-3,0,MACHINE_SPEED, new Machine_WHull(2), alignment ) );
      Ammo->push_back( new WeaponNode(x-4,y-2,0,MACHINE_SPEED, new Machine_WHull(2), alignment ) );
      Ammo->push_back( new WeaponNode(x+4,y-2,0,MACHINE_SPEED, new Machine_WHull(2), alignment ) );
      break;
      }
      case 3  : {
      shot_counter = 0;

      Ammo->push_back( new WeaponNode(x+7,y-3,0,MACHINE_SPEED, new Machine_WHull(2), alignment ) );
      Ammo->push_back( new WeaponNode(x-7,y-3,0,MACHINE_SPEED, new Machine_WHull(2), alignment ) );
      //Ammo->push_back( new WeaponNode(x,y-2,0,MACHINE_SPEED, new Machine_WHull(2), alignment ) );
      break;
      }
      case 4  : {
      dang = (dang+30)%360;
      shot_counter = 2;

      #define magx(x) ( (int)( (x)+tcos[dang]*6 ) )
      #define magy(y) ( (int)( (y)+tsine[dang] ) )

      Ammo->push_back( new WeaponNode(magx(x-8),y-2,0,MACHINE_SPEED, new Machine_WHull(3), alignment ) );
      Ammo->push_back( new WeaponNode(magx(x-5),y,0,MACHINE_SPEED, new Machine_WHull(3), alignment ) );
      Ammo->push_back( new WeaponNode(magx(x+5),y,0,MACHINE_SPEED, new Machine_WHull(3), alignment ) );
      Ammo->push_back( new WeaponNode(magx(x+8),y-2,0,MACHINE_SPEED, new Machine_WHull(3), alignment ) );

      }
      }
      */

}

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